In time, the Kid earned good standing with the Marshalls. Out there, Kid learned to fend for himself. In the history of Caelondia, nobody’s ever volunteered for a second shift on the Walls. So what’d the Kid do? Why, he went right on back to the Walls for another five years. The money he’d been sending home was nowhere to be found neither. Turned out his momma’s time was done too. Once the Kid done his time, he hurried on home. Thanks to folks like the Kid, the Walls kept Caelondia safe from whatever’s out there. School ain’t working out so the Kid signs up for a turn on the Rippling Walls. Having his momma’s hair did the Kid no favors while he was growing up, but he learned to hold his own out there. ![]() Frail thing with pure white hair like his. He never knew his old man, but he had his momma to take care of. Fair to say he’s led a hard life, supposing what he says in his sleep ain’t no lie. Hardly had a moment’s rest since all this started. ![]() Only good thing ever come out of the past is history. The Kid’s Backstory as Narrated by Rucks Rucks and the Kid From there, their attacks will also bounce off of your shield.įocus on the Pyth first as it’s more of a threat than the Scumbags. You can then pummel it till it reactivates again.įor its two Scumbag escorts, you can ignore them so long as they’re trailing behind the Pyth. Alternate between defense and offense against the Pyth It’s better to hunker down with your shield until the Pyth enters its cooldown phase. It’s also too fast and persistent to kite. It’s bigger and sturdier but still uses the same attack pattern. The final wave has a beefier Pyth variant. Tip #3: Be patient when fighting the Mechanical Pyth Otherwise, you’ll land flat on your face and have to take a second to stand up. You can also roll while in mid-air to regain your stance. Use them when you’re having trouble kiting your enemies. These can throw you back to the center of the area. The three Skybridges can launch you to the center of the Dream The Dream has three Skybridges around the plaza. Tip #2: Use the Skybridges to avoid getting overwhelmed You can ignore it until you’ve defeated the Gasfellas. But their range can’t reach you on the south corner. You’ll have plenty of time to put a few hits in before they swing.Īs for the Scumbag that also appears in these waves, it’s the kind that’s immobile. Get them to raise their weapon then roll to their side. ![]() Their attack has a long windup phase too. You can fight the Gasfellas there to reduce their damage. The stone tiles that form the borders of the Dream are unbreakable. To mitigate this, wait for the Gasfellas on the south corner. The holes can make future waves harder since they’ll restrict your movement. The biggest Gasfellas that appear in Waves 8 and 17 can break the floor with their pickaxes. “Kiting” means shooting while moving backwards and staying out of the enemies’ range.īut here are some tips on how to deal with those: Fight the huge Gasfellas on the south corner Tip #1: Lure the Huge Blue Gasfellas of Wave 8 and 17 into the south corner They’ll keep charging straight at you, so you can simply kite them as you go around the Dream. Most of the enemies don’t have any gimmick nor armor. This Dream’s the easiest of the four dream locations. The two achievements related to the Kid’s Dream Strategy + Tips The two achievements you’ll earn for this dream are: This includes the Windbags, the Turrets, and the Mechanical Pyth. These foes are all from the Caelondia region. While in the Dream, you’ll learn more about the Kid’s backstory while fighting 20 waves of enemies. This object appears near the Bastion’s Monument after completing Cinderbrick Fort. You can enter the first Who Knows Where (a.k.a.
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